The Video Machine

Overview

The Video Machine is a video controller, powered by an Arduino, that controls the playback of videos presented on a web browser. By pressing a button on the controller, the correlated video is being played on the screen and heard through the speakers.
Videos are being played in an infinite loop.
Only the videos that are being played, are being heard.

I was lucky enough to work on this project with the super talented Mint for our Physical Computing class mid-term.
Working with Mint not only was a great learning experience, but also a lot of fun! I hope I’ll be able to work with her again on our next project (more on that below).

The Video Machine from Dror Ayalon on Vimeo.

Many thanks for Joe Mango, our beloved resident, who assisted a lot with finding the right technologies for the project, and helped us on one critical moment, when suddenly nothing worked.

The Video Machine – Split Screen from Dror Ayalon on Vimeo.

The building process

The process of building The Video Machine went through the following stages:

  • Prototyping – Once we had a broad idea about what we want to make, we wanted to test how hard would it be to build such interaction, and if the interaction feels ‘right’ to us.
  • Understanding the complications The prototyping stage helped us understand what could be the possible complications of this product, and what might be the limitation. We analysed what could be the limitations of the serial communication between the Arduino board and our laptop computer, and what types of video manipulations could be easily achieved using JavaScript.
    Understanding what’s possible helped us shape our final design, and the different features
  • Designing the architecture – Before we started to build the final product, we talked about the technical design of the product under the hood. These decisions basically defined the way the end product would operate, and the way users would interact with it.
  • Picking up the technologies – To apply our technical design, we needed to find the right tools.
    For the video manipulations, we decided to use vanilla JavaScript, because its easy to use video API. The biggest discussion was around the implantation of the buttons, on which the user needs to press in order to play the videos. After some research, and brainstorming with Joe Mango, we decided to use the Adafruit Trellis. That was probably the most important decision we took, and one that made this project possible to make, given the short amount of time we had at that point (four days).
  • Building, and making changes – We started to assemble the project and the write the needed code. While doing that, we changed our technical design a few times, in order to overcome some limitations we learned about along the way. And then came then moment where everything worked smoothly.
The Video Machine - Final product
The Video Machine – Final product

Some code

The entire code can be viewed on our GitHub repository.

Reactions

The reactions to The Video Machine were amazing. The signals started to arrive on the prototyping stage, when people constantly wanted to check it out.

When we showed the final project to people on the ITP floor, it appeared that everyone wants to put a hand on our box.

The Video Machine
The Video Machine

People were experimenting, listening, looking, clicking, laughing, some of them even lined up to use our product.

The Video Machine
The Video Machine

Further work

I hope that Mint and I will be able to continue to work on this project for our final term.
I cannot wait to see the second version of The Video Machine.
I believe that the goals for the next version would be:

  • To add more functionality, that will allow better and easier video/sound manipulation.
  • To make playing very easy for people with no knowledge of music or playing live music. Beat sync could be a good start. The product should allow anyone to create nice tunes.
  • To find a new way to interact with the content, using the controller. This new interaction needs to be somethings that allows some kind of manipulation to the video or the sound, that is not possible (or less convenient) using the current and typical controller interface.
  • To improve the content so all videos will be very useful for as many types of music as possible.
  • To improve the web interface to make it adjustable for different screen sizes.
The Video Machine - Controller
The Video Machine – Controller

Published by

Dror Ayalon

@drorayalon

3 thoughts on “The Video Machine”

  1. This is a good overview of the project, but in future, there are two things you can do to improve your documentation:

    1) the videos should show in more detail what the video output looks like and what the person’s action on the box looks like reasonably close up. This might mean cutting from the video to the box in sequence.

    2) system diagrams and schematics would help to explain how the system functions.

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